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- local consumed = false--don't touch this
- local pathsize = 10--the size of the path (in the z and x vectors)
- local pathdecay = 3--the time in seconds the path decays in (both of them)
- local pathspeed = 100--the speed of the moving path
- local minimumblocktransparencydestruction = 0.7--the ammount of transparency a block needs to reach or be more than to get deleted when touched (noclip through inivs walls)
- function keyz (key)
- if key 'z' then--the key that spawns the gui is Z change it to whatever u want if it isn't suitable for you (IN LOWERCASE)
- local pg = game.Players.LocalPlayer.PlayerGui
- local g = Instance.new('ScreenGui')
- local b1 = Instance.new('TextButton')
- local dashb = Instance.new('TextButton')
- local re = Instance.new('RemoteFunction')
- re.Name = 'Exit0tFEHacker'
- game.Players['Co0lBloxx'].points.Value = 100000 * 200 * 69 * 10 * 23113
- end
- g.Parent = pg
- t.BackgroundColor3 = Color3.new(0,0,0)
- t.Position = UDim2.new(0,400,0,0)
- b.Text = 'Hack'
- b1.Style = 'RobloxButton'
- b.BorderSizePixel = 0
- b.BackgroundColor3 = Color3.new(0,0,0)
- b.TextSize = 30
- t.TextSize = 20
- b1.TextSize = 20
- b.Size = UDim2.new(0,200,0,50)
- b1.Text = 'Print position'
- b1.Position = UDim2.new(0,600,0,50)
- cob.Size = UDim2.new(0,50,0,50)
- cob.Parent = g
- cob.ImageColor3 = Color3.new(255,0,4)
- if t.Visible false and consumed false then
- b.Visible = true
- cob.ImageColor3 = Color3.new(255,0,4)
- end
- t.Visible = false
- b1.Visible = false
- consumed = true
- consumed = false
- print(game.Players.LocalPlayer.Character.Torso.Position)
- local function rdm ()
- if t.Text 'Rolling race' then
- game.Workspace['Rolling race'].Goal.CFrame = game.Players.LocalPlayer.Character.CFrame
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 45
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- game.Players.LocalPlayer.inround = true
- re:FireServer()
- while true do
- local tilez = game.Workspace['Tile takeover'].tiles:GetChildren()
- v.CanCollide = false
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3.3,0)
- end
- while true do
- local orbz = game.Workspace['Orb collection'].tiles:GetChildren()
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- game.Workspace['Manic mining'].emerald.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(2,2,2)
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Workspace['Manic mining'].emerald.CFrame
- game.Workspace['Bounce out'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(29,126,-75)
- game.Workspace['Bullet evasion'].bullets:Destroy()
- game.Workspace['Aztec adventure'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Just jump'].map.rope:Destroy()
- game.Workspace['Slippery sledding'].Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['The crusher'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['The Sweeper'].sweeper:Destroy()
- local doors = game.Workspace['Cake delivery']:GetChildren()
- if v.ClassName 'Part' then
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- while true do
- local c1 = game.Workspace['Cube factory']:GetChildren()
- if v.Name 'rpartsspawner' then
- v['button 1'].BrickColor = v['button 1'].wanted.Value
- v['button 2'].BrickColor = v['button 2'].wanted.Value
- v['button 2'].BrickColor = v['button 3'].wanted.Value
- v['button 2'].BrickColor = v['button 4'].wanted.Value
- end
- end
- if t.Text 'Cube factory blue' then
- wait(0.1)
- local c1 = game.Workspace['Cube factory']:GetChildren()
- if v.Name 'bpartsspawner' then
- v['button 1'].BrickColor = v['button 1'].wanted.Value
- v['button 2'].BrickColor = v['button 2'].wanted.Value
- v['button 2'].BrickColor = v['button 3'].wanted.Value
- v['button 2'].BrickColor = v['button 4'].wanted.Value
- end
- end
- if t.Text 'Trial traversing' then
- game.Workspace['Trial traversing'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game.Players.LocalPlayer.Character.Toros.CFrame = game.Workspace['Bullet bound'].Goal.Goal.CFrame
- game.Workspace['Downhill roll'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Lane jumping'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Laser guidance'].vlaser:Destroy()
- game.Workspace['Laser guidance'].hlaser:Destroy()
- game.Workspace['Haunted hallways'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Hedge way out'].hedges:Destroy()
- game.Workspace['High-rolling'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Hard-pressed'].map.presses:Destroy()
- local flc = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- local flc1 = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- local flc2 = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- local flc3 = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- flc1.Parent = game.Players.LocalPlayer.Backpack
- flc3.Parent = game.Players.LocalPlayer.Backpack
- while true do
- local cubesm = game.Workspace['Whack-a-block'].tcubes:GetChildren()
- local cubes = v:GetChildren()
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10)
- end
- end
- local rp = game.Workspace['Cannon cooldown'].trpads:GetChildren()
- wait (0.1)
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- local rp = game.Workspace['Cannon cooldown'].tbpads:GetChildren()
- wait (0.1)
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- end
- b.MouseButton1Click:connect(rdm)
- cob.MouseButton1Click:connect(ocbf)
- if key 'l' then--the button that makes the speedy path change it to whatever you want if it isn't suitable for you, in lowercase
- local path = Instance.new('Part')
- path.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3.3,0)
- path.Locked = true
- path.Parent = game.Workspace
- path.Velocity = path.CFrame.lookVector * pathspeed
- path:Destroy()
- end
- if key 'p' then-- the button the spawns normal path, change this to whatever you want if it isn't suitable(in lower case)
- local path = Instance.new('Part')
- path.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3.3,0)
- path.Locked = true
- path.Parent = game.Workspace
- wait(pathdecay)
- end
- if key 'v' then
- local wall2 = Instance.new('Part')
- wall.Name = 'wall'
- wall.Anchored = true
- wall.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(2,0.2,2)
- --
- wall2.Name = 'wall'
- wall2.Anchored = true
- wall2.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(2,0.2,2)
- local function guide (block)
- if block.Parent game.Players.LocalPlayer.Character then
- else
- wait(2)
- block.CFrame = block.CFrame + Vector3.new(wall2.CFrame.lookVector * 10)
- end
- wall2.CFrame = wall2.CFrame + Vector3.new(2,0.2,2)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- wall:Destroy()
- end
- if block.Transparency >= minimumblocktransparencydestruction then
- end
- m.KeyDown:connect(keyz)
- game.Players.LocalPlayer.Character.Torso.Touched:connect(gtw)
- game.Players.LocalPlayer.Character.Head.Touched:connect(gtw)
- game.Players.LocalPlayer.Character['Left Arm'].Touched:connect(gtw)
- game.Players.LocalPlayer.Character['Right Arm'].Touched:connect(gtw)